The Wolfhound is a light Inner Sphere BattleMech. Created to engage and combat Panthers and Jenners , the Wolfhound was built using mostly standard components to reduce production costs. All variants are armed exclusively with lasers, varying only by type. None of them have Jump Jets .
In lore, the Wolfhound is used primarily by House Davion and House Steiner in the Federated Commonwealth .
Available Models [ ]
Overview
Base:
Wolfhound
Introduced:
3052
Tonnage:
35
Class:
Light
Cost:
1155
Hardpoints
Head:
Center Torso:
2
Right Arm:
2
Left Arm:
Right Torso:
1
Left Torso:
1
AMS:
LT
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
WLF-1 [ ]
The WLF-1 has five energy hardpoints with a range quirk.
Read this 'Mech's full page here
Overview
Base:
Wolfhound
Introduced:
3052
Tonnage:
35
Class:
Light
Cost:
1070
Hardpoints
Head:
Center Torso:
2
Right Arm:
1
Left Arm:
Right Torso:
1
Left Torso:
1
AMS:
LT
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
WLF-1 [ ]
The WLF-1 has five energy hardpoints with a range quirk.
Read this 'Mech's full page here
Overview
Base:
Wolfhound
Introduced:
3052
Tonnage:
35
Class:
Light
Cost:
1155
Hardpoints
Head:
Center Torso:
2
Right Arm:
2
Left Arm:
Right Torso:
1
Left Torso:
1
AMS:
LT
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
WLF-1 [ ]
The WLF-1 has five energy hardpoints with a range quirk.
Read this 'Mech's full page here
Overview
Base:
Wolfhound
Introduced:
3052
Tonnage:
35
Class:
Light
Cost:
1040
Hardpoints
Head:
Center Torso:
1
Right Arm:
1
Left Arm:
Right Torso:
2
Left Torso:
2
AMS:
LT
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
WLF-1A [ ]
The WLF-1A has six energy hardpoints with a laser duration quirk.
Read this 'Mech's full page here
Overview
Base:
Wolfhound
Introduced:
3052
Tonnage:
35
Class:
Light
Cost:
1040
Hardpoints
Head:
Center Torso:
1
Right Arm:
1
Left Arm:
Right Torso:
2
Left Torso:
2
AMS:
LT
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
WLF-1A [ ]
The WLF-1A has six energy hardpoints with a laser duration quirk.
Read this 'Mech's full page here
Overview
Base:
Wolfhound
Introduced:
3052
Tonnage:
35
Class:
Light
Cost:
1070
Hardpoints
Head:
Center Torso:
2
Right Arm:
1
Left Arm:
Right Torso:
1
Left Torso:
1
AMS:
RT, LT
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
WLF-1B [ ]
The WLF-1B has five energy hardpoints with a cooldown quirk.
Read this 'Mech's full page here
BattleMech Hardpoint List [ ]
v · d · e
Hardpoints Table
Assault BattleMechs
Assault BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Heavy BattleMechs
Heavy BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Medium BattleMechs
Medium BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Light BattleMechs
Light BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
v · d · e
MechWarrior Online Wiki
Factions
Successor States
Other Powers
The Clans
Periphery States
Major Mercenary Commands
BattleMechs
Inner Sphere Light 'Mechs
Inner Sphere Medium 'Mechs
Inner Sphere Heavy 'Mechs
Inner Sphere Assault 'Mechs
Clan Light 'Mechs
Clan Medium 'Mechs
Clan Heavy 'Mechs
Clan Assault 'Mechs
Equipment
Ballistic Weapons
Energy Weapons
Missile Weapons
Equipment
Standard
Advanced
Modules
Vision Modules
Targeting Modules
Support Modules
Sensor Modules
Consumable Modules
References [ ]