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The UrbanMech is a light Inner Sphere BattleMech. The UrbanMech is designed for just what its name suggests, urban combat and defense. This is achieved by making the UrbanMech the slowest light BattleMech in existence with a top speed of only 32.4 km/h. All variants have a stock jump jet distance of 17 meters, but can add another ton of jump jets for a maximum of 32 meters. On an open battlefield, speeds that slow would be a death warrant for any light 'Mech, but in the streets and alleys of an urban labyrinth, even with its slow speed, the UrbanMech is free to fight and fade back into the city as it sees fit.

The most notable feature of the Urbanmech is it's Torso's ability to turn a full 360 degrees. This allows it to rapidly engage targets from any direction, further adding to it's "Urban" combat abilities.


Currently the UrbanMech is now available for MC , C-bills, or from the MWO Gift Shop.


Available Models[]

UM-R60
UM-R60
Overview
Base: UrbanMech
Introduced: 2675
Tonnage: 30
Class: Light
MC  Cost: 625
Hardpoints
Head:  
Center Torso:  
Right Arm: 4
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: 2/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


UM-R60[]

The UM-R60 was the first production model. It comes with an AC/10 and a Small Laser. Two Jump Jets allow it to get on top of buildings.

Read this 'Mech's full page here

UM-R60L
UM-R60
Overview
Base: UrbanMech
Introduced: 2675
Tonnage: 30
Class: Light
MC  Cost: 700
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm: 4
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: 2/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


UM-R60L[]

The UM-R60L replaces the AC/10 from the -R60 with an AC/20, at the expense of some armor. With only seven shots worth of ammo, you'll need to make every shot count.

Read this 'Mech's full page here


BattleMech Hardpoint List[]


References[]

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