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(Not sure if TAG and Artemis stacks)
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==Overview==
 
==Overview==
Target Acquisition Gear is an infrared laser for the purpose of guiding LRMs onto the target, thereby increasing the hit rate and damage, while also reducing lock on time. In the current stage of beta, it also slightly tightens the grouping of LRMs and increases accuracy of Streak SRMs slightly. The TAG Laser uses one energy [[hardpoint]]. The bonus to accuracy stacks with the increased accuracy of Artemis [[LRM]]s. However, Artemis requires a Line of Site (LOS) from the launching 'Mech to the target to be effective. TAG does not require a LOS between the launching 'Mech and the target for the increase in accuracy for [[LRM]][s.
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Target Acquisition Gear is an infrared laser for the purpose of guiding LRMs onto the target, thereby increasing the hit rate and damage, while also reducing lock on time. In the current stage of beta, it also slightly tightens the grouping of LRMs and increases accuracy of Streak SRMs slightly. The TAG Laser uses one energy [[hardpoint]]. Unlike [[Artemis IV FCS]], which requires a Line of Site (LOS) from the launching 'Mech to the target to be effective, TAG does not require a LOS between the launching 'Mech and the target for the increase in accuracy for [[LRM]][s.
   
 
TAG is a very effective way to nullify the sensor scrambling abilities of [[ECM]]. When a 'Mech with ECM is lased with TAG, they are immediately revealed on all friendly units radar. The spotting 'Mech must remain outside the range of the enemies ECM for it to be able to relay the sensor and targeting information to friendly 'Mechs.
 
TAG is a very effective way to nullify the sensor scrambling abilities of [[ECM]]. When a 'Mech with ECM is lased with TAG, they are immediately revealed on all friendly units radar. The spotting 'Mech must remain outside the range of the enemies ECM for it to be able to relay the sensor and targeting information to friendly 'Mechs.

Revision as of 06:03, 8 January 2013

Equipment Overview
Target Acquisition Gear (TAG) 
Narcp
Equipment Type: Electronics 
Tonnage: 1 tons
Critical Slots: 1  
Item Health: 10  
Cost: Cbill 100,000  
Sell: Cbill 50,000  
Equipment Specifications
Range: 750m 
Maximum Range: 750m

 

[1][2]


Overview

Target Acquisition Gear is an infrared laser for the purpose of guiding LRMs onto the target, thereby increasing the hit rate and damage, while also reducing lock on time. In the current stage of beta, it also slightly tightens the grouping of LRMs and increases accuracy of Streak SRMs slightly. The TAG Laser uses one energy hardpoint. Unlike Artemis IV FCS, which requires a Line of Site (LOS) from the launching 'Mech to the target to be effective, TAG does not require a LOS between the launching 'Mech and the target for the increase in accuracy for LRM[s.

TAG is a very effective way to nullify the sensor scrambling abilities of ECM. When a 'Mech with ECM is lased with TAG, they are immediately revealed on all friendly units radar. The spotting 'Mech must remain outside the range of the enemies ECM for it to be able to relay the sensor and targeting information to friendly 'Mechs.

Mechwarrior Online

  • Must be mounted on a energyHardpoint
  • Displays an icon above the target reticule in HUD to display to team-mates that target is being lased.
  • Effect lasts for 1 second after each laser "hit".
  • Generates no heat, recommend using continuous fire.
  • Tag effect HUD IconTagicon
  • TAG completely nullifies ECM

References

http://sarna.net

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated