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Equipment Overview
Streak Short Range Missile 2
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
1.5 tons
Ammo per Ton:
100
Critical Slots:
1
Item Health:
10
Cost:
30,000
Sell:
15,000
Equipment Specifications
Recycle:
3.5
Damage:
5
DPS:
1.43
Heat:
2
HPS:
0.57
Range:
270m
Maximum Range:
270m
Projectile Velocity:
200
Impulse:
0.192
Cockpit Shake:
0.96
Heat Scaling:
4
24
[1] [2]
The streak SRM 2 fires 2 "homing" missiles at high velocity. It provides decent power and ease of use in a lightweight package at the cost of being slightly heavier than the SRM 2 and previously having much more expensive ammunition. Each missile does 2.5 damage. The streak SRM 2 is subject to Heat Scaling .
Streak SRMs are homing and cannot be fired without a lock. All streak missiles have a 100% chance to hit unless the target 'Mech moves behind cover or out of the 270m range of the missiles AMS may also intercept Streak SRMs. However, not all missiles will home in on the same section.
Artemis IV FCS cannot be mounted onto Streak SRM launchers and are incompatible with the guidance system. BattleMechs with the upgrade installed will receive no bonuses to their SSRM weapons and will not have the increased size or mass on the launchers.
A Beagle Active Probe can counter the effects of ECM and allows the targeting of powered down mechs.
While being jammed by ECM , "the lock-on time for Streak missiles will be doubled."
While this would be true in tabletop, currently untagged ECM blocks all target locks, within the 180m "Sphere of Influence". If you can manage to stay within 181m and 200m, SSRMs can be used, but this is difficult in practice. This zone will also be larger if BAP or the sensor range module is equipped.
AMS will work to protect the targeted mech against SSRMs.
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Weapons Table
Energy Weapons
Energy Weapons
Weapon
Order
Recycle
Damage
DPS
Heat
HPS
Slots
Tonnage
Optimum Range
Max Range
Weapon Speed
Duration
Target Acquisition Gear (TAG)
1
1.0
750m
750m
Small Laser
1.0
2.25
3.0
1.0
2.0
0.67
1
0.5
100m
200m
0.75
Medium Laser
2.0
3.0
5.0
1.28
4.0
1.03
1
1.0
270
540
0.9
Large Laser
3.0
3.25
9.0
2.12
7.0
1.65
2
5.0
450m
900m
1.0
ER Large Laser
4.0
3.25
9.0
2.0
8.0
1.78
2
5.0
675m
1350m
1.25
Small Pulse Laser
5.0
2.25
4.0
1.45
2.4
0.87
1
1.0
100m
200m
0.5
Medium Pulse Laser
6.0
3.0
6.0
1.67
4.6
1.28
1
2.0
220m
440m
0.6
Large Pulse Laser
7.0
3.25
11.0
2.81
7.0
1.79
2
7.0
350m
700m
0.67
PPC
8.0
4.0
10.0
2.5
10.0
2.5
3
7.0
90 - 540m
1080m
1,500
0.0
ER PPC
9.0
4.0
10.0
2.5
15.0
3.75
3
7.0
810m
1620m
1,500
0.0
Flamer
10.0
1.0
0.7
0.7
0.6
0.6
1
1.0
90m
90m
100
0.0
Ballistic Weapons
Ballistic Weapons
Weapon
Order
Recycle
Damage
DPS
Heat
HPS
Slots
Tonnage
Optimum Range
Max Range
Weapon Speed
Ammo/Ton
Autocannon 2
11.0
0.72
2.0
2.78
1.0
1.39
1
6.0
720m
1440m
2,000
75
Autocannon 5
12.0
1.66
5.0
3.01
1.0
0.6
4
8.0
620m
1240m
1,300
30
Autocannon 10
13.0
2.5
10.0
4.0
3.0
1.2
7
12.0
450m
900m
950
15
Autocannon 20
14.0
4.0
20.0
5.0
6.0
1.5
10
14.0
270m
540m
650
7
C-AC/2
14.1
0.72
2.0
2.78
0.6
0.83
3
5.0
900m
1800m
2,000
75
C-AC/5
14.2
1.66
5.0
3.01
1.5
0.9
4
7.0
720m
1440m
1,150
60
C-AC/10
14.3
2.5
10.0
4.0
2.0
0.8
5
10.0
540m
1080m
950
60
Ultra Autocannon 5
15.0
1.66
5.0
3.01
1.0
0.6
5
9.0
600m
1200m
1,300
30
C-ULTRA AC/2
15.1
0.72
2.0
2.78
0.8
1.11
2
5.0
810m
1620m
2,000
75
C-Ultra AC/5
15.2
1.66
5.0
3.01
1.5
0.9
3
7.0
630m
1260m
1,150
60
C-Ultra AC/10
15.3
2.5
10.0
4.0
3.0
1.2
4
10.0
540m
1080m
950
60
C-ULTRA AC/20
15.4
4.0
20.0
5.0
7.0
1.75
8
12.0
360m
720m
650
28
LB 10-X Autocannon
16.0
2.5
10.0
4.0
2.0
0.8
6
11.0
540m
1080m
1,100
15
C-LB 2-X Autocannon
16.6
0.72
2.0
2.78
1.0
1.39
3
5.0
900m
1800m
1,330
75
C-LB 5-X Autocannon
16.7
1.66
5.0
3.01
1.0
0.6
4
7.0
720m
1440m
1,330
30
C-LB 10-X Autocannon
16.8
2.5
10.0
4.0
2.0
0.8
5
10.0
540m
1080m
1,100
15
C-LB 20-X Autocannon
16.9
4.0
20.0
5.0
6.0
1.5
9
12.0
360m
720m
1,100
7
Gauss Rifle
16.99
4.0
15.0
3.75
1.0
0.25
7
15.0
660m
1980m
2,000
10
C-Gauss Rifle
16.99
4.0
15.0
3.75
1.0
0.25
6
12.0
660m
1980m
2,000
10
Machine Gun
17.0
0.1
0.1
1.0
0.0
0.0
1
0.5
120m
240m
100
2000
C-Machine Gun
17.0
0.1
0.08
0.8
0.0
0.0
1
0.25
120m
240m
100
2000
Light Machine Gun
17.2
0.1
0.07
0.7
0.0
0.0
1
0.5
250m
500m
200
2500
Heavy Machine Gun
17.3
0.1
0.14
1.4
0.0
0.0
1
1.0
80m
180m
100
1000
Missile Weapons
Missile Weapons
Weapon
Order
Recycle
Damage
DPS
Heat
HPS
Slots
Tonnage
Optimum Range
Max Range
Weapon Speed
Ammo/Ton
NARC Beacon
0.0
0.0
0.0
2
3.0
450m
250
12
Clan Long Range Missile
1
1.0
0 - 1000m
1000m
120
180 (36 salvos)
Long Range Missile 5
17.0
3.25
5.5
1.69
2.0
0.62
1
2.0
180 - 1000m
1000m
120
180 (36 salvos)
Long Range Missile 10
18.0
3.75
11.0
2.93
4.0
1.07
2
5.0
180 - 1000m
1000m
120
180 (18 salvos)
Long Range Missile 15
19.0
4.25
16.5
3.88
5.0
1.18
3
7.0
180 - 1000m
1000m
120
180 (12 salvos)
Long Range Missile 20
20.0
4.75
22.0
4.63
6.0
1.26
5
10.0
180 - 1000m
1000m
120
180 (9 salvos)
C-LRM 5
20.6
3.5
5.0
1.43
2.0
0.57
1
1.0
~180 - 1000m
1000m
160
180 (12 salvos)
C-LRM 10
20.7
4.0
10.0
2.5
4.0
1.0
1
2.5
~180 - 1000m
1000m
160
180 (12 salvos)
C-LRM 20
20.9
5.0
20.0
4.0
6.0
1.2
4
5.0
~180 - 1000m
1000m
160
180 (9 salvos)
Short Range Missile 2
21.0
2.5
4.3
1.72
2.0
0.8
1
1.0
270m
270m
300
100
Short Range Missile 4
22.0
3.25
8.6
2.65
3.0
0.92
1
2.0
270m
270m
300
100
Short Range Missile 6
23.0
4.0
12.9
3.23
4.0
1.0
2
3.0
270m
270m
300
100
Streak Short Range Missile 2
24.0
3.5
5.0
1.43
2.0
0.57
1
1.5
270m
270m
200
100