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Creative Director: Bryan Ekman

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==About==
Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.<ref>[http://mwomercs.com/news/2012/01/87-developer-interview-paul-inouye-david-bradley-bryan-ekman Dev Interview 3]</ref>
 
===DeveloperMeet Q&Athe Developer===
[http://mwomercs.com/news/2012/01/87-developer-interview-paul-inouye-david-bradley-bryan-ekman Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye]: - 11 January 2012
 
===Developer Blog===
[http://mwomercs.com/forums/topic/2916-dev-blog-2-information-warfare/page__pid__75439#entry75439 Dev Blog 2 - Information Warfare] 4 January 2012
 
===Developer Q&A===
[http://flashofsteel.com/index.php/2011/12/29/three-moves-ahead-episode-149-on-the-care-and-feeding-of-battlemechs/ Battletech Developer Interview] - 29 December, 2011
 
===Contact===
Contact Bryan Eckman on the MWO Forums [http://mwomercs.com/forums/user/3-bryan-ekman/ here].
 
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[[Category:Developer Team]]

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