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+ | {{Semantic Equipment |
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− | {{Place Holder}} |
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+ | |image=SRM4.JPG |
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− | [[Category:Equipment]][[Category:Missile Weapon]][[Category:Innersphere Tech]] |
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+ | |imagedropdown= |
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+ | |name=Short Range Missile 4 |
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+ | |tech=Inner Sphere |
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+ | |type=Missile Weapon |
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+ | |cost=120,000 |
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+ | |damage=8.6 |
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+ | |damage_note=Does 2.15 damage per missile |
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+ | |recycle=3.25 |
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+ | |duration= |
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+ | |heat=3 |
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+ | |range=270m |
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+ | |max range=270m |
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+ | |slots=1 |
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+ | |weight=2 |
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+ | |ammo per ton=100 |
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+ | |health=10 |
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+ | |impulse=0.11 |
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+ | |spread=5.2 |
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+ | |velocity=300 |
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+ | |weapon order=22 |
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+ | |heat scaling=4 |
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+ | }} |
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+ | ==[[Short Range Missile 4]]== |
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+ | ---- |
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+ | The '''SRM 4''' fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The '''SRM '''4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the [[Jenner]] or [[Atlas]]. '''SRM'''s do 2 points of damage per missile. Generally, missiles are ideal for doing '''Critical Damage''' because each warhead has a separate chance of achieving a [[Critical hit]]. |
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+ | <noinclude> |
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+ | ===Artemis=== |
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+ | The [[Artemis IV FCS]] upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton. |
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+ | |||
+ | {{Weapons Table |
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+ | |selected=Missile Weapons |
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+ | }} |
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+ | |||
+ | ==References== |
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+ | <references/> |
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+ | [[Category:Missile Weapons]][[Category:SRM]][[Category:Inner Sphere Weapons]]</noinclude> |
Latest revision as of 21:45, 19 June 2014
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Short Range Missile 4[ | ]
The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2 points of damage per missile. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.
Artemis[ | ]
The Artemis IV FCS upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.
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References[ | ]
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated