MechWarrior Online Wiki
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{{Semantic Equipment
{{Place Holder}}
 
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|image=SRM4.JPG
[[Category:Equipment]][[Category:Missile Weapon]][[Category:Innersphere Tech]]
 
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|imagedropdown=
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|name=Short Range Missile 4
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|tech=Inner Sphere
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|type=Missile Weapon
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|cost=120,000
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|damage=8.6
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|damage_note=Does 2.15 damage per missile
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|recycle=3.25
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|duration=
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|heat=3
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|range=270m
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|max range=270m
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|slots=1
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|weight=2
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|ammo per ton=100
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|health=10
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|impulse=0.11
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|spread=5.2
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|velocity=300
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|weapon order=22
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|heat scaling=4
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}}
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==[[Short Range Missile 4]]==
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----
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The '''SRM 4''' fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The '''SRM '''4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the [[Jenner]] or [[Atlas]]. '''SRM'''s do 2 points of damage per missile. Generally, missiles are ideal for doing '''Critical Damage''' because each warhead has a separate chance of achieving a [[Critical hit]].
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<noinclude>
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===Artemis===
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The [[Artemis IV FCS]] upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.
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{{Weapons Table
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|selected=Missile Weapons
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}}
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==References==
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<references/>
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[[Category:Missile Weapons]][[Category:SRM]][[Category:Inner Sphere Weapons]]</noinclude>

Latest revision as of 21:45, 19 June 2014

Equipment Overview
Short Range Missile 4 
SRM4
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 2 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill 120,000  
Sell: Cbill 60,000  
Equipment Specifications
Recycle: 3.25
Damage: 8.6 
DPS: 2.65
Heat: 3
HPS: 0.92
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Projectile Spread: 5.2
Impulse: 0.11
Cockpit Shake: 0.946
Heat Scaling: 4

 

[1][2]


Short Range Missile 4[ | ]


The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2 points of damage per missile. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.

Artemis[ | ]

The Artemis IV FCS upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.

References[ | ]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated