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|type=Missile Weapon
 
|type=Missile Weapon
 
|cost=120,000
 
|cost=120,000
|damage=10
+
|damage=6
|damage_note=Does 2.5 damage per missile
+
|damage_note=Does 1.5 damage per missile
 
|recycle=3.75
 
|recycle=3.75
 
|duration=
 
|duration=

Revision as of 05:08, 22 March 2013

Equipment Overview
Short Range Missile 4 
SRM4
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 2 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill 120,000  
Sell: Cbill 60,000  
Equipment Specifications
Recycle: 3.75
Damage:
DPS: 1.6
Heat: 3
HPS: 0.8
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Impulse: 0.192
Cockpit Shake: 1.152

 

[1][2]


Short Range Missile 4


  • The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges.
  • The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2.25 points of damage per missile.
  • Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.

Artemis

The Artemis IV FCS upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.

References

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated