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|type=Missile Weapon |
|type=Missile Weapon |
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|cost=120,000 |
|cost=120,000 |
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+ | |damage=6 |
− | |damage_note=Does |
+ | |damage_note=Does 1.5 damage per missile |
|recycle=3.75 |
|recycle=3.75 |
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|duration= |
|duration= |
Revision as of 05:08, 22 March 2013
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Short Range Missile 4
- The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges.
- The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2.25 points of damage per missile.
- Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.
Artemis
The Artemis IV FCS upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.
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References
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated