The QKD-4H comes with the same weapon loadout as the -4G, but has an additional missile hardpoint in the left torso. In exchange, it's slightly less nimble. Its quirks focus on missiles instead of lasers.
Best mobility of its class, only matched by the Dragon, without the bulky center torso. The size of the side torsos allows this mech to carry an XL engine without much trouble. The torso mounts are high enough to not be forced to show a lot of the 'Mech when peering over terrain.
The lack of armor and ballistic hardpoints means that, without upgrades, it may be a poor choice for melee fighting. The number of energy slots suggests you may need a lot of heat sinks. The number of slots needed for heat sinks (especially DHS) may prevent the use of Endo-Steel or Ferro-Fibrous.
Online Mech Lab Tools
This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.