MechWarrior Online Wiki
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Equipment Overview
Machine Gun 
Machine Gun
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 0.5 tons
Ammo per Ton: 2000 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill 10,000  
Sell: Cbill 5,000  
Equipment Specifications
Recycle: 0.1
Damage: 0.08 
DPS: 0.8
Heat: 0
HPS: 0
Range: 120m 
Maximum Range: 240m
Projectile Velocity: 100
Impulse: 0.001
Cockpit Shake: 8.0E-5

 

[1][2]


Overview

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits"

Gameplay

Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is roughly 3 compared to the normal 0.1 point of damage each bullet does to armor. However if used correctly the machine guns can be used to devastate even assault mechs.

Related

  • Flamer: Same continuous fire ability.
  • LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.

References

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
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