(Corrected critical hit percentage values.) |
(→Overview: damage per bullet change) Tag: Visual edit |
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|tech=Inner Sphere |
|tech=Inner Sphere |
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|type=Ballistic Weapon |
|type=Ballistic Weapon |
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− | |damage=0. |
+ | |damage=0.1 |
|recycle=0.1 |
|recycle=0.1 |
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|heat=0 |
|heat=0 |
Revision as of 00:13, 22 December 2016
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Overview
While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits"
Gameplay
Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is roughly 3 compared to the normal 0.1 point of damage each bullet does to armor. However if used correctly the machine guns can be used to devastate even assault mechs.
Related
- Flamer: Same continuous fire ability.
- LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.
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References
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated