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(edited damage changes 21/5 have not altered crit chances in game play section) |
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|tech=Inner Sphere |
|tech=Inner Sphere |
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|type=Ballistic Weapon |
|type=Ballistic Weapon |
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− | |damage=0. |
+ | |damage=0.08 |
|recycle=0.1 |
|recycle=0.1 |
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|heat=0 |
|heat=0 |
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− | |range= |
+ | |range=120m |
− | |max range= |
+ | |max range=240m |
|slots=1 |
|slots=1 |
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|weight=.5 |
|weight=.5 |
Revision as of 18:58, 21 May 2013
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Overview
Gameplay
Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 28% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is 1.5 compared to the normal 0.04 point of damage each bullet does to armor.
Related
- Flamer: Same continuous fire ability.
- LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.
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References
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated