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(edited damage changes 21/5 have not altered crit chances in game play section)
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|tech=Inner Sphere
 
|tech=Inner Sphere
 
|type=Ballistic Weapon
 
|type=Ballistic Weapon
|damage=0.04
+
|damage=0.08
 
|recycle=0.1
 
|recycle=0.1
 
|heat=0
 
|heat=0
|range=90m
+
|range=120m
|max range=200m
+
|max range=240m
 
|slots=1
 
|slots=1
 
|weight=.5
 
|weight=.5

Revision as of 18:58, 21 May 2013

Equipment Overview
Machine Gun 
Machine Gun
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: .5 tons
Ammo per Ton: 2000 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill 10,000  
Sell: Cbill 5,000  
Equipment Specifications
Recycle: 0.1
Damage: 0.08 
DPS: 0.8
Heat: 0
HPS: 0
Range: 120m 
Maximum Range: 240m
Projectile Velocity: 100
Impulse: 0.001
Cockpit Shake: 8.0E-5

 

[1][2]


Overview

Gameplay

Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 28% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is 1.5 compared to the normal 0.04 point of damage each bullet does to armor.

Related

  • Flamer: Same continuous fire ability.
  • LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.

References

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated