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==Overview==
 
==Overview==
 
At 10 tons, the LRM 20 is the largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. The LRM 20 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages are fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range.
 
At 10 tons, the LRM 20 is the largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. The LRM 20 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages are fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range.

Revision as of 23:39, 23 September 2013

Equipment Overview
Long Range Missile 20 
LRM20
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 10 tons
Ammo per Ton: 180 (9 salvos) 
Critical Slots: 5  
Item Health: 10  
Cost: Cbill 500,000  
Sell: Cbill 250,000  
Equipment Specifications
Recycle: 4.75
Damage: 22 
DPS: 4.63
Heat: 6
HPS: 1.26
Minimum Range: 180m
Range: 180 - 1000m 
Maximum Range: 1000m
Projectile Velocity: 120
Impulse: 0.4
Cockpit Shake: 8.8
Heat Scaling: 2

 

[1][2]


Overview

At 10 tons, the LRM 20 is the largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. The LRM 20 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages are fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range.

Artemis

The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton. Additionally, ammunition costs double.

References

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated