Difference between revisions of "Long Range Missile 15"

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(added Heat scale)
(→‎Artemis: Removed ammo cost and added note on tonnage efficiency,)
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===Artemis===
 
===Artemis===
The [[Artemis IV FCS]] upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and weigh an additional ton for the Artemis control system. Additionally, ammunition costs double.
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The [[Artemis IV FCS]] upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher.
   
 
{{Weapons Table
 
{{Weapons Table

Revision as of 22:07, 11 June 2014

Equipment Overview
Long Range Missile 15 
LRM15.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 7 tons
Ammo per Ton: 180 (12 salvos) 
Critical Slots: 3  
Item Health: 10  
Cost: Cbill.png 350,000  
Sell: Cbill.png 175,000  
Equipment Specifications
Recycle: 4.25
Damage: 16.5 
DPS: 3.88
Heat: 5
HPS: 1.18
Minimum Range: 180m
Range: 180 - 1000m 
Maximum Range: 1000m
Projectile Velocity: 120
Impulse: 0.4
Cockpit Shake: 6.6
Heat Scaling: 2

 

[1][2]


Overview

The LRM 15 is the second largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. Due to the large number of missiles fired at once, the weapon may run out of ammunition during a lengthy skirmish. All LRMs have a minimum range where their warheads have less time to arm after firing. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The LRM 15 is subject to Heat Scaling.

Artemis

The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher.

References

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated