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===Artemis=== |
===Artemis=== |
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The [[Artemis IV FCS]] upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space for the Artemis control system. Additionally, ammunition costs double. |
The [[Artemis IV FCS]] upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space for the Artemis control system. Additionally, ammunition costs double. |
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+ | ===ECM=== |
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+ | While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled. |
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{{Weapons Table |
{{Weapons Table |
Revision as of 16:15, 5 April 2013
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Overview
The LRM 10 is the second lightest of the Long Range Missile family. Its relatively low weight and convenient size has seen it as the secondary armament on many 'Mechs. All LRMs have a minimum range where their warheads have less time to arm after firing. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range.
Artemis
The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space for the Artemis control system. Additionally, ammunition costs double.
ECM
While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.
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References
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated