MechWarrior Online Wiki
Explore
Main Page
All Pages
Interactive Maps
MWOWIKI Menu
Main page
BattleMechs
Weapons
Player Units
Special Pages
Recent changes
Community portal
Random page
Admin noticeboard
Community portal
Official website
No Guts No Galaxy
Battletech Wiki
MechSpecs forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
MechWarrior Online Wiki
1,564
pages
Explore
Main Page
All Pages
Interactive Maps
MWOWIKI Menu
Main page
BattleMechs
Weapons
Player Units
Special Pages
Recent changes
Community portal
Random page
Admin noticeboard
Community portal
Official website
No Guts No Galaxy
Battletech Wiki
MechSpecs forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Long Range Missile 10
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Long Range Missile 10
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{Semantic Equipment |image=LRM10.JPG |imagedropdown= |name=Long Range Missile 10 |tech=Inner Sphere |type=Missile Weapon |cost=200,000 |damage=11 |damage_note=Does 1.1 damage per missile |range_note=Minimum range of 180m |recycle=3.75 |duration= |heat=4 |range=180 - 1000m |min range=180m |max range=1000m |slots=2 |weight=5 |ammo per ton=180 (18 salvos) |health=10 |impulse=0.4 |velocity=120 |weapon order=18 |short name=LRM 10 <!---Add the maximum range multiplier for this weapon if it has one (Either 1, 2, or 3)---> |max range multi=1 <!---Enter 1 for yes or 0 for no for Artemis if the weapons is compatible with the guidance system---> |artemis=1 <!---Enter 1 for yes or 0 for no if the weapon requires ammunition---> |requires ammo=1 |heat scaling=2 }}<noinclude> ==Overview== The LRM 10 is the second lightest of the Long Range Missile family. Its relatively low weight and convenient size has seen it as the secondary armament on many 'Mechs. All LRMs have a minimum range where their warheads have less time to arm after firing. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The LRM 10 is subject to [[Heat Scaling]]. ===Artemis=== The [[Artemis IV FCS]] upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher. ===ECM=== While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled. {{Weapons Table |selected=Missile Weapons }} ==References== <references/> [[Category:Missile Weapons]][[Category:LRM]][[Category:Inner Sphere Weapons]]</noinclude>
Summary:
Please note that all contributions to the MechWarrior Online Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:CB
(
view source
)
Template:Navbar
(
view source
)
Template:Navbox
(
view source
)
Template:Navbox with collapsible groups
(
view source
)
Template:Semantic Equipment
(
view source
)
Template:Transclude
(
view source
)
Template:Weapons Table
(
view source
)
Follow on IG
TikTok
Join Fan Lab