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(Corrected critical hit percentage values.) |
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|damage=10 |
|damage=10 |
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|damage_note=Does 1 damage for each slug |
|damage_note=Does 1 damage for each slug |
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− | |recycle= |
+ | |recycle=2.5 |
|duration= |
|duration= |
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|heat=2 |
|heat=2 |
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|range=540m |
|range=540m |
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− | |max range= |
+ | |max range=1080m |
|slots=6 |
|slots=6 |
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|weight=11 |
|weight=11 |
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Line 19: | Line 19: | ||
|impulse=0.15 |
|impulse=0.15 |
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|velocity=1100 |
|velocity=1100 |
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+ | |weapon spread=1.3 |
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|weapon order=16 |
|weapon order=16 |
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}}<noinclude> |
}}<noinclude> |
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+ | |||
==Overview== |
==Overview== |
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− | The LB 10-X Autocannon is a variant of the standard [[Autocannon 10]] and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage |
+ | The LB 10-X Autocannon is a variant of the standard [[Autocannon 10]] and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage. |
+ | |||
− | Although ideal for an in-fighter, the low damage caused at medium ranges can be annoying. |
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+ | ===Tactical Use=== |
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+ | Due to the fact that the LB-10X Autocannon is essentially a 'Mech-mounted shotgun, maximum efficiency it often achieved at close ranges due to the spread of the weapon. |
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+ | |||
+ | ===Chance of Critical Hits=== |
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+ | The LB 10-X AC is ideal for getting [[Critical Hits]] because each pellet has a chance of doing [[Critical Damage]]. Like the [[Machine Gun]] and [[Flamer]], each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor<ref>Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml</ref>. |
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===Related=== |
===Related=== |
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*[[Autocannon 10]] |
*[[Autocannon 10]] |
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*[[Ultra Autocannon 5]] |
*[[Ultra Autocannon 5]] |
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+ | |||
+ | ===Log=== |
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+ | Spread was reduced (from 3 to 2.25) in the may 21st patch. |
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+ | Spread was further reduced (from 2.25 to 1.3) in the August 20th patch. |
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+ | |||
{{Weapons Table |
{{Weapons Table |
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|selected=Ballistic Weapons |
|selected=Ballistic Weapons |
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}} |
}} |
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+ | |||
+ | ==References== |
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+ | <references /> |
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[[Category:Ballistic Weapons]][[Category:Inner Sphere Weapons]][[Category:Recovered Lostech Weapons]]</noinclude> |
[[Category:Ballistic Weapons]][[Category:Inner Sphere Weapons]][[Category:Recovered Lostech Weapons]]</noinclude> |
Latest revision as of 00:30, 22 February 2015
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Overview[ | ]
The LB 10-X Autocannon is a variant of the standard Autocannon 10 and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage.
Tactical Use[ | ]
Due to the fact that the LB-10X Autocannon is essentially a 'Mech-mounted shotgun, maximum efficiency it often achieved at close ranges due to the spread of the weapon.
Chance of Critical Hits[ | ]
The LB 10-X AC is ideal for getting Critical Hits because each pellet has a chance of doing Critical Damage. Like the Machine Gun and Flamer, each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor[3].
Related[ | ]
Log[ | ]
Spread was reduced (from 3 to 2.25) in the may 21st patch. Spread was further reduced (from 2.25 to 1.3) in the August 20th patch.
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References[ | ]
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml