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(Corrected critical hit percentage values.)
 
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|damage=10
 
|damage=10
 
|damage_note=Does 1 damage for each slug
 
|damage_note=Does 1 damage for each slug
|recycle=3
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|recycle=2.5
 
|duration=
 
|duration=
 
|heat=2
 
|heat=2
 
|range=540m
 
|range=540m
|max range=1980m (?)
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|max range=1080m
 
|slots=6
 
|slots=6
 
|weight=11
 
|weight=11
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|impulse=0.15
 
|impulse=0.15
 
|velocity=1100
 
|velocity=1100
  +
|weapon spread=1.3
 
|weapon order=16
 
|weapon order=16
 
}}<noinclude>
 
}}<noinclude>
  +
 
==Overview==
 
==Overview==
The LB 10-X Autocannon is a variant of the standard [[Autocannon 10]] and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage. The LB 10-X AC is ideal for getting [[Critical Hits]] because each pellet has a chance of doing [[Critical Damage]].
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The LB 10-X Autocannon is a variant of the standard [[Autocannon 10]] and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage.
  +
Although ideal for an in-fighter, the low damage caused at medium ranges can be annoying.
 
  +
===Tactical Use===
  +
Due to the fact that the LB-10X Autocannon is essentially a 'Mech-mounted shotgun, maximum efficiency it often achieved at close ranges due to the spread of the weapon.
  +
  +
===Chance of Critical Hits===
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The LB 10-X AC is ideal for getting [[Critical Hits]] because each pellet has a chance of doing [[Critical Damage]]. Like the [[Machine Gun]] and [[Flamer]], each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor<ref>Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml</ref>.
   
 
===Related===
 
===Related===
 
*[[Autocannon 10]]
 
*[[Autocannon 10]]
 
*[[Ultra Autocannon 5]]
 
*[[Ultra Autocannon 5]]
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===Log===
  +
Spread was reduced (from 3 to 2.25) in the may 21st patch.
  +
Spread was further reduced (from 2.25 to 1.3) in the August 20th patch.
  +
   
 
{{Weapons Table
 
{{Weapons Table
 
|selected=Ballistic Weapons
 
|selected=Ballistic Weapons
 
}}
 
}}
  +
  +
==References==
  +
<references />
 
[[Category:Ballistic Weapons]][[Category:Inner Sphere Weapons]][[Category:Recovered Lostech Weapons]]</noinclude>
 
[[Category:Ballistic Weapons]][[Category:Inner Sphere Weapons]][[Category:Recovered Lostech Weapons]]</noinclude>

Latest revision as of 00:30, 22 February 2015

Equipment Overview
LB 10/X AC 
LBX 10
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 11 tons
Ammo per Ton: 15 
Critical Slots: 6  
Item Health: 10  
Cost: Cbill 800,000  
Sell: Cbill 400,000  
Equipment Specifications
Recycle: 2.5
Damage: 10 
DPS: 4
Heat: 2
HPS: 0.8
Range: 540m 
Maximum Range: 1080m
Projectile Velocity: 1100
Impulse: 0.15
Cockpit Shake: 1.5

 

[1][2]


Overview[ | ]

The LB 10-X Autocannon is a variant of the standard Autocannon 10 and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage.

Tactical Use[ | ]

Due to the fact that the LB-10X Autocannon is essentially a 'Mech-mounted shotgun, maximum efficiency it often achieved at close ranges due to the spread of the weapon.

Chance of Critical Hits[ | ]

The LB 10-X AC is ideal for getting Critical Hits because each pellet has a chance of doing Critical Damage. Like the Machine Gun and Flamer, each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor[3].

Related[ | ]

Log[ | ]

Spread was reduced (from 3 to 2.25) in the may 21st patch. Spread was further reduced (from 2.25 to 1.3) in the August 20th patch.


References[ | ]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
  3. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml