MechWarrior Online Wiki
(→‎Overview: time to bring things up to date, hasn't been that way since beta)
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== Prospect ==
 
== Prospect ==
 
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Currently there are no Medium or Assault class 'Mechs in [[MWO]] that can mount ''Jump Jets'', but it's rumored (or wished) that some more future 'Mechs will have them. Expectingly:
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Currently the only Medium class 'Mechs in [[MWO]] that can mount ''Jump Jets'' is the [[Trebuchet]] Medium 'Mech
*[[Highlander]] Assault 'Mech
 
*[[Blackjack]] Medium 'Mechs
 
*and some of the variants of the [[Trebuchet]] Medium 'Mech
 
   
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*not yet implemented [[Blackjack]] Medium and [[Highlander]] Assault 'Mechs will be able to mount ''Jump Jets''
   
 
==References==
 
==References==

Revision as of 01:17, 21 February 2013

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Overview


Historically in 2471, thirty years after the introduction of the first 'Mech (Mackie), Jump Jets emerged and first appeared on the Wasp. Jump Jets are small thrusters that allow 'Mechs to hover up into the air and/or rocket short distances, in order to bound over obstacles and buildings that would otherwise have to be walked around. To achieve this movement Jump Jets harness the power of a 'Mechs fusion engine to superheat air (or another suitable fluid) and its rapid expansion yields thrust to propel the 'Mech upwards.

  • Currently constructed Jump Jets dont allow for any further directing (once you are airborne) and only thrust upwards, giving the 'Mechs speed and direction a third dimension.
  • Thrust can only be maintained for a shot period of time, until the Jets replenished their energy to be 'fired' again.
  • Usage of Jump Jets increases the 'Mechs base heat each time they are 'fired' up for movement.
  • They take up one Critical Slot
  • Weight of a single Jump Jet depends on the 'Mechs weight class:
  • Jump Jets come preinstalled, but can be removed and added.

They are restricted to particular chassis variants:

Tactics


Jet Roles

  • With Jump Jet suited 'Mechs, pilots often find the additional granted movement option is essential for fire support and/or sniping 'Mechs.
  • Jump Jets can also aid in hunting down Light 'Mechs which are scouting team mates, harassing missile boats or attempting to capture the friendly base.

Reserve Thrust

  • Jump Jets generate a force opposed to gravitiy. If the Jets are off, gravitiy comes to full effect again, pulling the 'Mech back down. If the performing 'Mech is at this reversal point at high altitude, the technical term 'free fall' is used. To avoid the 'Mech from taking damage there should be a 'reserve thrust' left to decrease falling speed, at least shortly before hitting the ground hard.
  • Light 'Mechs (and some of the faster heavy 'Mechs) might make an advantage of their Jets as a last effort to escape from being destroyed.

Hit and Run

Poptart - Pilot using Jets to leap up from behind cover, fire and retreat back.

Death From Above

DFA is a form of attack whereby one 'Mech uses its Jets to jump up and then land on top of another 'Mech, which can be a devastating attack if the performing 'Mech is of a heavier weight class than the 'Mech on the receiving end.
Higlander Burial - renowned manoeuvre, DFA conducted by a Highlander 'Mech.


Prospect


Currently the only Medium class 'Mechs in MWO that can mount Jump Jets is the Trebuchet Medium 'Mech

  • not yet implemented Blackjack Medium and Highlander Assault 'Mechs will be able to mount Jump Jets

References