Heavy Machine Gun

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Equipment Overview
Heavy Machine Gun 
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 1 tons
Ammo per Ton: 1000 
Critical Slots: 1  
Item Health: 7.5  
Cost: Cbill.png 15,000  
Sell: Cbill.png 7,500  
Equipment Specifications
Recycle: 0.1
Damage: 0.14 
DPS: 1.4
Heat: 0
HPS: 0
Range: 80m 
Maximum Range: 180m
Projectile Velocity: 100
Impulse: 0.001
Cockpit Shake: 0.00014



Overview[edit | edit source]

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The heavy machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Heavy machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

Gameplay[edit | edit source]

Currently, the Heavy Machine Gun does very little damage, although it does more than the Machine Gun and the Light Machine Gun, at the expense of shorter range. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even assault mechs.

Related[edit | edit source]

References[edit | edit source]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated