MechWarrior Online Wiki
MechWarrior Online Wiki
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Equipment Overview
Heavy Machine Gun [HMG] 
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 1 tons
Ammo per Ton: 1000 
Critical Slots: 1  
Item Health: 5  
Cost: Cbill 15,000  
Sell: Cbill 7,500  
Equipment Specifications
Recycle: 0.1
Damage: 0.15 
DPS: 1.5
Heat: 0
HPS: 0
Range: 80m 
Maximum Range: 180m
Projectile Velocity: 100
Projectile Spread: 1.3
Impulse: 0.001
Cockpit Shake: 0.00015

 

[1][2]



Overview[]

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The heavy machine gun's ability to fire continuously without generating heat makes it a useful asset in any MechWarriors arsenal. Heavy machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

Gameplay[]

Currently, the Heavy Machine Gun does very little damage, although it does more than the Machine Gun and the Light Machine Gun, at the expense of shorter range. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even Assault 'Mechs. A single Heavy Machine Gun will use 500 rounds per minute when fired continuously.

Related[]

References[]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
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