This ‘A’ Station HyperPulse Generator is located on the only rocky planet in a tri-body system and is facilitated by a massive complex encircling the main array. Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263°K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining.The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo & battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays. Although destroying the facility would be a crippling blow for the victors, it is deemed far too valuable and therefore appropriation is the preferred strategy.
Key Map Features
Central raised platform under HPG dish.
Basement below the central platform.
High wall surrounding the HPG dish area.
Relatively open, cratered moon-like areas outside the walls.
Controlling the basement allows a team to push out to any side of the central area.
Controlling the platform under the HPG dish gives line of sight to most of the map.
Using the upper platform ramps as cover is a safe way to move around the central area.
Split pushing the upper platforms and basement can allow the basement group to flank the enemy.
On conquest, 4 of the 5 control points are outside the main walls. A clever light mech can often prolong the game long enough for a cap win