Description [ ]
The Grasshopper is a 70 ton, jump-capable BattleMech. It focuses almost entirely on energy weapons, allowing it to remain in the field for some time before returning to base.
Available Models [ ]
Overview
Base:
Grasshopper
Introduced:
2780
Tonnage:
70
Class:
Heavy
Cost:
2365
Hardpoints
Head:
1
Center Torso:
1
Right Arm:
1
Left Arm:
1
Right Torso:
2
Left Torso:
2
AMS:
LT
ECM Capable:
0
Jump Jets:
4/4
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
GHR-5H [ ]
The GHR-5H is a jumping heavy with an emphasis on Medium Lasers .
Read this 'Mech's full page here
Overview
Base:
Grasshopper
Introduced:
2780
Tonnage:
70
Class:
Heavy
Cost:
2365
Hardpoints
Head:
1
Center Torso:
1
Right Arm:
1
Left Arm:
1
Right Torso:
2
Left Torso:
2
AMS:
LT
ECM Capable:
0
Jump Jets:
4/4
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
GHR-5H [ ]
The GHR-5H is a jumping heavy with an emphasis on Medium Lasers .
Read this 'Mech's full page here
Overview
Base:
Grasshopper
Introduced:
3049
Tonnage:
70
Class:
Heavy
Cost:
2485
Hardpoints
Head:
1
Center Torso:
2
Right Arm:
2
Left Arm:
2
Right Torso:
Left Torso:
AMS:
RT, LT
ECM Capable:
0
Jump Jets:
4/6
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
GHR-5J [ ]
The GHR-5J trades the Large Laser for an ER Large Laser . It comes with an AMS and is capable of mounting a second one.
Read this 'Mech's full page here
Overview
Base:
Grasshopper
Introduced:
3040
Tonnage:
70
Class:
Heavy
Cost:
2445
Hardpoints
Head:
1
Center Torso:
Right Arm:
2
Left Arm:
2
Right Torso:
1
Left Torso:
2
AMS:
LT
ECM Capable:
0
Jump Jets:
4/4
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
GHR-5N [ ]
The GHR-5N trades the Large Laser for a PPC and drops the head mounted missile launcher for another Medium Laser.
Read this 'Mech's full page here
Overview
Base:
Grasshopper
Introduced:
3040
Tonnage:
70
Class:
Heavy
Cost:
2620
Hardpoints
Head:
1
Center Torso:
1
Right Arm:
Left Arm:
Right Torso:
3
Left Torso:
3
AMS:
LT
ECM Capable:
0
Jump Jets:
4/4
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
GHR-5P [ ]
The GHR-5P has eight energy hardpoints, the same number as the -5N , except without any hardpoints in the arms. This makes it a better "zombie" 'Mech, but at the cost of not being able to hit enemies at higher or lower elevations. Jump Jets can help with that somewhat. The other significant difference is that the energy quirks aren't as good. It comes from the factory with Endo-Steel and Double Heat Sinks.
Read this 'Mech's full page here
BattleMech Hardpoint List [ ]
v · d · e
Hardpoints Table
Assault BattleMechs
Assault BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Heavy BattleMechs
Heavy BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Medium BattleMechs
Medium BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Light BattleMechs
Light BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
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References [ ]