MechWarrior Online Wiki
(lines)
Ubskure (talk | contribs)
(→‎Variants: Adds a description for light engines)
Tag: Visual edit
 
(41 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{:Engine Weight, Price and heat sinks|align=right}}
 
==General==
 
----
 
 
'''Fusion Engines''' are the powerhouse of a BattleMech and are mounted in the [[Mech Manual#Components|Center Torso]].
 
'''Fusion Engines''' are the powerhouse of a BattleMech and are mounted in the [[Mech Manual#Components|Center Torso]].
   
'''Engines''' provide the power necessary to move and fire weapons. Unlike internal combustion engines, ''Fusion Engines'' generate power by fusing hydrogen isotopes (<sup>1</sup>H) much like the center of a sun. Despite conventional thought, these ''Engines'' are not potential mini-nuclear explosions. When damaged to a significant degree they will automatically shut down all fusion reactions and power down the BattleMech. WARNING: To override this shutdown process the default button on all ''Engines'' is 'O'.
+
'''Engines''' provide the power necessary to move a 'Mech and fire its weapons. Unlike internal combustion engines, ''Fusion Engines'' generate power by fusing hydrogen isotopes (<sup>1</sup>H) much like the center of a sun. Despite conventional thought, these ''Engines'' are not potential mini-nuclear explosions. When damaged to a significant degree they will automatically shut down all fusion reactions and power down the BattleMech. WARNING: To override this shutdown process the default button on all ''Engines'' is 'O'.
  +
  +
''Engines'' not only produce power but also have a power loss, which leads to the advent of heat, that needed to be dissipated, thus needing at least 3 '''[[Heat Sinks]]''' to work.
  +
*''Engines'' with a power rating of less than 250 require extra ''Heat Sinks''.
  +
*''Engines'' with a power rating of 275 and higher provide extra slots, that take only ''Heat Sink'' (without consuming additional [[Critical Slots]] on the 'Mech).
   
 
==Variants==
 
==Variants==
 
Each 'Mech comes with its own ''Standard-Engine'' from stock. This '''Stock-Engine''' defines the maximum power rating of the 'Mechs ''Engine'' upgrades, thus limiting its maximum speed ([[Engine#Restrictions Formula|Restrictions Formula]]).
----
 
Engines come in two different types:
 
===Standard-Engine===
 
Each 'Mech comes with its '''Standard-Engine''' from stock. This ''Standard-Engine'' defines its maximum power rating for further engine upgrades, thus limiting its maximum speed ([[Engine#Restrictions Formula|Restrictions Formula]]).
 
   
  +
''Engines'' come in two different variants and a ''Stock-Engine'' may be of either type, depending on the 'Mech model.
*Requires 6 [[Critical Spaces]].
 
  +
*Build for the battlefields, small, sturdy and low-cost, but heavy. These engines cost less than a comparable [[Engine#XL-Engine|XL-Engine]], but weigh about double.
 
 
===Standard-Engine===
  +
{{Semantic Equipment
  +
|image=Engine.png
  +
|name=Standard Engine
  +
|tech=Inner Sphere
  +
|type=Equipment
  +
|slots=6
  +
|artemis=
  +
|requires ammo=
  +
}}
 
*Requires 6 [[Critical Slots]] only
 
*Built for the battlefields, small, sturdy and low-cost, but heavy. A '''Standard Engine''' costs less than a comparable ''XL-Engine'', but weighs about double.
 
*'Mechs mounted with a ''Standard-Engine'' are less vulnerable:
 
*'Mechs mounted with a ''Standard-Engine'' are less vulnerable:
** They have no parts of the engine in their side torso and can survive its destruction.
+
:: The 'Mech have no portion of the ''Engine'' in their ''Side Torso'' (RT and LT) and can therefore survive the loss of one (or even both) side torsos.
** Making only the center torso a [[critical hit]]-zone.
+
:: Making only the ''Center Torso'' a [[Critical hit]]-zone.
*'''low''' (''standard'') repair costs.
 
   
 
===XL-Engine===
 
===XL-Engine===
  +
XL stands for "Extra Light", NOT "Extra Large". But these engines ''do'' require more space than the standard engines.
*'''Expensive''' - Acquirement and repair cost about 4x times of a equally rated ''Standard-Engine''.
 
  +
*'''Lighter''' - Due to the usage of lighter materials an '''XL-Engine''' weigh about 55-64% less than a ''Standard-Engine'' of same power rating.
 
  +
{{Semantic Equipment
*'''Bulkier''' - Further 3 ''Critical Spaces'' in each side of the torso are required, adding to the 6 of the center torso.
 
  +
|image=Xl engine.png
**'Mech is more vulnerable, for their engine extrudes its bulk into the sides, making the whole torso a even larger ''critcal hit''-zone you may want to keep healthy.
 
  +
|name=XL Engine
**Some ''XL-Engines'' add slots for extra [[Double Heat Sink]]s (sometimes even enough slots to compensate the extra space, depending on the build and heat sinks used).
 
  +
|tech=Inner Sphere
: (i.e.: 320-XL provides 2 slots; for dbl Heat sinks only, but they would normally consume 6(!) slots; so with this engine the more of space needed is completly compensated, if one wishes for dbl heat sinks.)
 
  +
|type=Equipment
  +
|slots=12
  +
|artemis=
  +
|requires ammo=
  +
}}
 
*'''Expensive''' - Acquirement costs about triple the amount of a equally rated ''Standard-Engine''.
 
*'''Lighter''' - Due to the usage of lighter materials, an ''XL-Engine'' weighs only half as much as a ''Standard-Engine'' of the same power rating.
 
*'''Bulkier''' - Further occupies 3 ''Critical Spaces'' in each side torso, adding another 6 slots to the 6 occupied in the ''Center Torso''.
  +
**'Mech is more vulnerable, for their ''Engine'' extrudes its bulk into the sides (RT+LT). Destruction of 3 Engine Critical Slots results in the 'Mech being destroyed, therefore destruction of either side torso will result in death.
  +
  +
===Clan XL-Engine===
  +
Clan XL engines are only found in Clan 'Mechs. The Clan XL is more compact than its Inner Sphere counterpart, taking up 2 critical slots in each side torso instead of 3. Since it takes the destruction of 3 engine critical slots to destroy an XL engine, a Clan XL can remain operational after the destruction of a single side torso (but not both). A 'Mech equipped with a Clan XL will suffer a heat penalty in both capacity by at 40% and dissipation by again 40% with an additional overall speed debuff (including torso yaw speed) of 20% upon the destruction of a side torso, due to PGI.
  +
  +
=== Light Engine ===
  +
Light Engines are only found in Inner Sphere 'Mechs. Similar to the Clan XL-Engines, the light engine takes up 2 critical slots in each side torso instead of 3.
  +
* '''Expensive''' - Acquirement costs about twice the amount of a equally rated ''Standard-Engine''.
  +
* '''Lighter''' - Due to the usage of lighter materials, a ''Light-Engine'' weighs only three quarters as much as a ''Standard-Engine'' of the same power rating.
  +
* '''Bulkier''' - Further occupies 2 ''Critical Spaces'' in each side torso, adding another 4 slots to the 6 occupied in the ''Center Torso''.
  +
  +
==== Historical Footnote about the Engine Table ====
  +
The Engine weight table does not match TableTop rules, as it includes the [[Mech Manual|Cockpit]] (3 tons), [[Mech Manual|Gyro]] (Power Rating/100, roundup) and an adjustment for required [[Heat Sinks]] up to the maximum of 10 in [[Mech Lab]] for engines rated at less than 250. (See [[FAQ]] for more information)
   
 
==Coming to Speed==
 
==Coming to Speed==
----
 
 
'Mechs are restricted on how fast they can go by two factors:
 
'Mechs are restricted on how fast they can go by two factors:
*Stock-Engine power rating
+
*'''Stock-Engine''' power rating
*Tonnage
+
*'''Tonnage'''
  +
To calculate the maximum speed of 'Mech use this equation: <br />
  +
(Power rating / Tonnage) x 16.2 = Max. speed.
   
 
===Restrictions Formula===
 
===Restrictions Formula===
*Max Rating cannot exceed 400 or ~8.5x the Mech's tonnage, whichever is lower.
+
#''Maximum-Engine'' power rating cannot exceed 400 or ~8.5x the 'Mech's tonnage, whichever is lower.
  +
#''Maximum-Engine'' power rating with (round up to nearest 5 or 0):
 
:*[[Light|Light]] 'Mech = 1.4 x Stock-Engine
  +
:*[[Medium|Medium]] 'Mech = 1.3 x Stock-Engine
  +
:*[[Heavy|Heavy]] 'Mech = 1.2 x Stock-Engine
 
:*[[Assault|Assault]] 'Mech = 1.2 x Stock-Engine
   
  +
'''Note''': Every [[:Category:50 Tons|50 ton]] 'Mech or heavier is therefore only restricted by the multiple of its ''Stock-Engine'' rating, since 8.5x its tonnage will always exceed 400.
Max Engine Power Rating:
 
*Light Mech = 1.4x Stock-Engine (round up to nearest 5 or 0)
 
*Medium Mech = 1.3x Stock-Engine (round up to nearest 5 or 0)
 
*Heavy Mech = 1.2x Stock-Engine (round up to nearest 5 or 0)
 
*Assault Mech = 1.2x Stock-Engine (round up to nearest 5 or 0)
 
   
====Example of a 'Mech limited by default engine size====
+
====Example: Limitation by Stock-Engine rating====
A [[Hunchback HBK-4G]] is a 50 ton medium 'Mech and comes with a stock 200 rated engine. The first restriction placed on it is, that it cannot use a rating higher than 8.5 tons multiplied by its tonnage (50*8.5=425). Since no 'Mech can use an engine rating higher than 400, the first restriction caps it at a 400 rating engine.
+
A [[Hunchback HBK-4G]] is a [[:Category:50 Tons|50 ton]] medium 'Mech and comes with a 200 rated ''Stock-Engine''. The first restriction placed on it is, that it cannot use an ''Engine'' rated higher than 8.5 multiplied by its tonnage (8.5 x 50 = 425). Since no 'Mech can use an ''Engine'' rated higher than 400, the first restriction caps it at a 400 rated ''Engine''.
   
The second restriction says the Hunchback cannot use an engine with a rating higher than 1.3 times its default engine rating of 200 (200*1.3=260). This means it cannot use an engine with a rating higher than 260.
+
The second restriction says: the Hunchback cannot use a ''Engine'' rated higher than 1.3 times its ''Stock-Engine'' rating of 200 (1.3 x 200 = 260). This means it cannot use an ''Engine'' with a rating higher than 260.
   
Since the engine is limited by the lower of the two rules, the maximum rated engine the Hunchback can use is a 260 rated engine for a max speed of 84.2 km/h.
+
Since the max. ''Engine'' is limited by the lower of the two rules, the highest ''Engine'' the Hunchback can use is a 260 rated ''Engine''.
   
====Example of a 'Mech limited by its tonnage====
+
====Example: Limitation by tonnage====
The [[Cicada CDA-2A]] is a 40 ton medium 'Mech and comes with a stock 320 rated engine. The first restriction placed on it is that it cannot use a rating higher than 8.5 tons multiplied by its tonnage (40*8.5=340).
+
The [[Cicada CDA-2A]] is a [[:Category:40 Tons|40 ton]] medium 'Mech and comes with a 320 rated ''Stock-Engine''. The first restriction placed on it is, that it cannot use an ''Engine'' rated higher than 8.5 multiplied by its tonnage (8.5 x 40 = 340).
   
The second restriction says the Cicada cannot use an engine with a rating higher than 1.3 its default engine rating of 325 (325*1.3=422.5 rounded up to 425). Since no 'Mech can use an engine rating higher than 400, the second restriction limits it to a max engine rating of 400.
+
The second restriction says: the Cicada cannot use an ''Engine'' with a rating higher than 1.3 times its ''Stock-Engine'' rating of 320 (1.3 x 320 = 416 rounded down to 415). Since no 'Mech can use an ''Engine'' rating higher than 400, the second restriction limits it to a max. ''Engine'' rating of 400.
   
Since the engine is limited by the lower of the two rules, the maximum rated engine the Cicada can use is a 340 rated engine for a max speed of 137.7 hm/h.
+
Since the max. ''Engine'' is limited by the lower of the two rules, the highest rated ''Engine'' the Cicada can use is a 340 rated ''Engine''.
 
===Graph: Speed===
 
A Comparison of 'Mech-speed in relation to possible engines.
 
 
[[File:Mechspeed.JPG|600px|Comparison: 'Mech-speed - Engines]]
 
Note: Cataphract, RVN-3L, Heroes ''missing''<br />
 
   
 
===Table: 'Mechs Power Ratings, Maneuverability and Stock-Cost===
 
===Table: 'Mechs Power Ratings, Maneuverability and Stock-Cost===
 
{{Engine Ratings Table}}
 
{{Engine Ratings Table}}
  +
  +
==References==
  +
<references />
   
 
{{MechWarrior Online Wiki|selected=Equipment}}
 
{{MechWarrior Online Wiki|selected=Equipment}}
  +
  +
[[Category:Equipment]]

Latest revision as of 05:16, 10 May 2018

Fusion Engines are the powerhouse of a BattleMech and are mounted in the Center Torso.

Engines provide the power necessary to move a 'Mech and fire its weapons. Unlike internal combustion engines, Fusion Engines generate power by fusing hydrogen isotopes (1H) much like the center of a sun. Despite conventional thought, these Engines are not potential mini-nuclear explosions. When damaged to a significant degree they will automatically shut down all fusion reactions and power down the BattleMech. WARNING: To override this shutdown process the default button on all Engines is 'O'.

Engines not only produce power but also have a power loss, which leads to the advent of heat, that needed to be dissipated, thus needing at least 3 Heat Sinks to work.

  • Engines with a power rating of less than 250 require extra Heat Sinks.
  • Engines with a power rating of 275 and higher provide extra slots, that take only Heat Sink (without consuming additional Critical Slots on the 'Mech).

Variants[ | ]

Each 'Mech comes with its own Standard-Engine from stock. This Stock-Engine defines the maximum power rating of the 'Mechs Engine upgrades, thus limiting its maximum speed (Restrictions Formula).

Engines come in two different variants and a Stock-Engine may be of either type, depending on the 'Mech model.

Standard-Engine[ | ]

Equipment Overview
Standard Engine 
Engine
Tech Base: Inner Sphere 
Equipment Type: Equipment 
Critical Slots: 6  


[1][2]


  • Requires 6 Critical Slots only
  • Built for the battlefields, small, sturdy and low-cost, but heavy. A Standard Engine costs less than a comparable XL-Engine, but weighs about double.
  • 'Mechs mounted with a Standard-Engine are less vulnerable:
The 'Mech have no portion of the Engine in their Side Torso (RT and LT) and can therefore survive the loss of one (or even both) side torsos.
Making only the Center Torso a Critical hit-zone.

XL-Engine[ | ]

XL stands for "Extra Light", NOT "Extra Large". But these engines do require more space than the standard engines.

Equipment Overview
XL Engine 
Xl engine
Tech Base: Inner Sphere 
Equipment Type: Equipment 
Critical Slots: 12  


[3][4]


  • Expensive - Acquirement costs about triple the amount of a equally rated Standard-Engine.
  • Lighter - Due to the usage of lighter materials, an XL-Engine weighs only half as much as a Standard-Engine of the same power rating.
  • Bulkier - Further occupies 3 Critical Spaces in each side torso, adding another 6 slots to the 6 occupied in the Center Torso.
    • 'Mech is more vulnerable, for their Engine extrudes its bulk into the sides (RT+LT). Destruction of 3 Engine Critical Slots results in the 'Mech being destroyed, therefore destruction of either side torso will result in death.

Clan XL-Engine[ | ]

Clan XL engines are only found in Clan 'Mechs. The Clan XL is more compact than its Inner Sphere counterpart, taking up 2 critical slots in each side torso instead of 3. Since it takes the destruction of 3 engine critical slots to destroy an XL engine, a Clan XL can remain operational after the destruction of a single side torso (but not both). A 'Mech equipped with a Clan XL will suffer a heat penalty in both capacity by at 40% and dissipation by again 40% with an additional overall speed debuff (including torso yaw speed) of 20% upon the destruction of a side torso, due to PGI.

Light Engine[ | ]

Light Engines are only found in Inner Sphere 'Mechs. Similar to the Clan XL-Engines, the light engine takes up 2 critical slots in each side torso instead of 3.

  • Expensive - Acquirement costs about twice the amount of a equally rated Standard-Engine.
  • Lighter - Due to the usage of lighter materials, a Light-Engine weighs only three quarters as much as a Standard-Engine of the same power rating.
  • Bulkier - Further occupies 2 Critical Spaces in each side torso, adding another 4 slots to the 6 occupied in the Center Torso.

Historical Footnote about the Engine Table[ | ]

The Engine weight table does not match TableTop rules, as it includes the Cockpit (3 tons), Gyro (Power Rating/100, roundup) and an adjustment for required Heat Sinks up to the maximum of 10 in Mech Lab for engines rated at less than 250. (See FAQ for more information)

Coming to Speed[ | ]

'Mechs are restricted on how fast they can go by two factors:

  • Stock-Engine power rating
  • Tonnage

To calculate the maximum speed of 'Mech use this equation:
(Power rating / Tonnage) x 16.2 = Max. speed.

Restrictions Formula[ | ]

  1. Maximum-Engine power rating cannot exceed 400 or ~8.5x the 'Mech's tonnage, whichever is lower.
  2. Maximum-Engine power rating with (round up to nearest 5 or 0):
  • Light 'Mech = 1.4 x Stock-Engine
  • Medium 'Mech = 1.3 x Stock-Engine
  • Heavy 'Mech = 1.2 x Stock-Engine
  • Assault 'Mech = 1.2 x Stock-Engine

Note: Every 50 ton 'Mech or heavier is therefore only restricted by the multiple of its Stock-Engine rating, since 8.5x its tonnage will always exceed 400.

Example: Limitation by Stock-Engine rating[ | ]

A Hunchback HBK-4G is a 50 ton medium 'Mech and comes with a 200 rated Stock-Engine. The first restriction placed on it is, that it cannot use an Engine rated higher than 8.5 multiplied by its tonnage (8.5 x 50 = 425). Since no 'Mech can use an Engine rated higher than 400, the first restriction caps it at a 400 rated Engine.

The second restriction says: the Hunchback cannot use a Engine rated higher than 1.3 times its Stock-Engine rating of 200 (1.3 x 200 = 260). This means it cannot use an Engine with a rating higher than 260.

Since the max. Engine is limited by the lower of the two rules, the highest Engine the Hunchback can use is a 260 rated Engine.

Example: Limitation by tonnage[ | ]

The Cicada CDA-2A is a 40 ton medium 'Mech and comes with a 320 rated Stock-Engine. The first restriction placed on it is, that it cannot use an Engine rated higher than 8.5 multiplied by its tonnage (8.5 x 40 = 340).

The second restriction says: the Cicada cannot use an Engine with a rating higher than 1.3 times its Stock-Engine rating of 320 (1.3 x 320 = 416 rounded down to 415). Since no 'Mech can use an Engine rating higher than 400, the second restriction limits it to a max. Engine rating of 400.

Since the max. Engine is limited by the lower of the two rules, the highest rated Engine the Cicada can use is a 340 rated Engine.

Table: 'Mechs Power Ratings, Maneuverability and Stock-Cost[ | ]

References[ | ]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
  3. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  4. How screen shake is calculated