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Some weapons have a much greater chance of achieving a critical hit. [[Machine Guns]], [[Flamer]]s, and [[LB 10-X Autocannon]]s have a 2 in 3 chance of dealing at least one critical hit. |
Some weapons have a much greater chance of achieving a critical hit. [[Machine Guns]], [[Flamer]]s, and [[LB 10-X Autocannon]]s have a 2 in 3 chance of dealing at least one critical hit. |
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*Each hit by these weapons to the internal structure has the odds of doing the following amounts of damage: |
*Each hit by these weapons to the internal structure has the odds of doing the following amounts of damage: |
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− | :*A |
+ | :*A 33% chance of damage also causing 1 critical hit. |
− | :*A |
+ | :*A 28% chance of damage also causing 2 critical hits. |
:*A 6% chance of damage also causing 3 critical hits. |
:*A 6% chance of damage also causing 3 critical hits. |
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Most weapons will deal the same amount of damage they do to the internal structure as they do for each critical hit. For example, if an [[Autocannon 10]] hit internal structure and achieves 2 critical hits, it will deal two separate critical hits of 10 points to internal equipment. |
Most weapons will deal the same amount of damage they do to the internal structure as they do for each critical hit. For example, if an [[Autocannon 10]] hit internal structure and achieves 2 critical hits, it will deal two separate critical hits of 10 points to internal equipment. |
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− | The exception are the critical seeking weapons like the Machine Guns, Flamers, and LB X Autocannons. |
+ | The exception are the critical seeking weapons like the Machine Guns, Flamers, and LB 10-X Autocannons. |
− | *Flamers will deal |
+ | *Flamers will deal an extra 10% damage to internal components |
− | *Machine Guns will |
+ | *Machine Guns will an extra 1,250% damage (0.5 damage) per bullet |
− | *LB X Autocannons will |
+ | *LB 10-X Autocannons will double its normal damage |
===Ammunition/Gauss Rifle Explosions=== |
===Ammunition/Gauss Rifle Explosions=== |