About
Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.[1]
Meet the Developer
Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012
Developer Blog
Dev Blog 2 - Information Warfare 4 January 2012
Developer Q&A
Developer Q&A 3 - Information Warfare - 18 January, 2012
Battletech Developer Interview - 29 December, 2011
Developer Q&A 2 - Community Warfare - 21 December, 2011
Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011
Contact
Contact Bryan Eckman on the MWO Forums here.