Difference between revisions of "Creative Director: Bryan Ekman"

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===Developer Q&A===
===Developer Q&A===
[http://www.mwomercs.com/news/2012/01/95-developer-qa-3-information-warfare Developer Q&A 3 - Information Warfare] - 18 January, 2012
[http://flashofsteel.com/index.php/2011/12/29/three-moves-ahead-episode-149-on-the-care-and-feeding-of-battlemechs/ Battletech Developer Interview] - 29 December, 2011
[http://flashofsteel.com/index.php/2011/12/29/three-moves-ahead-episode-149-on-the-care-and-feeding-of-battlemechs/ Battletech Developer Interview] - 29 December, 2011

Revision as of 22:18, 20 January 2012


Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.[1]

Meet the Developer

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

Developer Blog

Dev Blog 2 - Information Warfare 4 January 2012

Developer Q&A

Developer Q&A 3 - Information Warfare - 18 January, 2012

Battletech Developer Interview - 29 December, 2011

Developer Q&A 2 - Community Warfare - 21 December, 2011

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011


Contact Bryan Eckman on the MWO Forums here.