Difference between revisions of "Creative Director: Bryan Ekman"

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==About==
 
==About==
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Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.<ref>[http://mwomercs.com/news/2012/01/87-developer-interview-paul-inouye-david-bradley-bryan-ekman Dev Interview 3]</ref>
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===Meet the Developer===
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[http://mwomercs.com/news/2012/01/87-developer-interview-paul-inouye-david-bradley-bryan-ekman Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye]: - 11 January 2012
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===Developer Blog===
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[http://mwomercs.com/forums/topic/2916-dev-blog-2-information-warfare/page__pid__75439#entry75439 Dev Blog 2 - Information Warfare] 4 January 2012
   
 
===Developer Q&A===
 
===Developer Q&A===
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[http://www.mwomercs.com/news/2012/01/95-developer-qa-3-information-warfare Developer Q&A 3 - Information Warfare] - 18 January, 2012
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[http://flashofsteel.com/index.php/2011/12/29/three-moves-ahead-episode-149-on-the-care-and-feeding-of-battlemechs/ Battletech Developer Interview] - 29 December, 2011
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[http://mwomercs.com/forums/topic/2596-developer-qa-2-community-warfare/ Developer Q&A 2 - Community Warfare] - 21 December, 2011
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[http://mwomercs.com/news/2011/11/27-developer-qa-1 Developer Q&A 1 - The Reboot of MechWarrior®] - 16 November, 2011
 
[http://mwomercs.com/news/2011/11/27-developer-qa-1 Developer Q&A 1 - The Reboot of MechWarrior®] - 16 November, 2011
   
 
===Contact===
 
===Contact===
 
Contact Bryan Eckman on the MWO Forums [http://mwomercs.com/forums/user/3-bryan-ekman/ here].
 
Contact Bryan Eckman on the MWO Forums [http://mwomercs.com/forums/user/3-bryan-ekman/ here].
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<references />
   
 
[[Category:Developer Team]]
 
[[Category:Developer Team]]

Latest revision as of 22:09, 15 October 2012

About[edit | edit source]

Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.[1]

Meet the Developer[edit | edit source]

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

Developer Blog[edit | edit source]

Dev Blog 2 - Information Warfare 4 January 2012

Developer Q&A[edit | edit source]

Developer Q&A 3 - Information Warfare - 18 January, 2012

Battletech Developer Interview - 29 December, 2011

Developer Q&A 2 - Community Warfare - 21 December, 2011

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011

Contact[edit | edit source]

Contact Bryan Eckman on the MWO Forums here.