MechWarrior Online Wiki
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About[ | ]

Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.[1]

Meet the Developer[ | ]

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

Developer Blog[ | ]

Dev Blog 2 - Information Warfare 4 January 2012

Developer Q&A[ | ]

Developer Q&A 3 - Information Warfare - 18 January, 2012

Battletech Developer Interview - 29 December, 2011

Developer Q&A 2 - Community Warfare - 21 December, 2011

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011

Contact[ | ]

Contact Bryan Eckman on the MWO Forums here.

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