The COM-1D is directly comparable to the Commando COM-3A in terms of the number of energy and missile Hardpoints. Unlike the COM-3A, both energy hardpoints are in the arm, give all energy weapons a firing arc of 120°.
This original production model of the Commando made use of weapons that allowed it to engage enemies at both short and medium ranges. The Large Laser provides respectable punch for a 'Mech of its size and the SRM 6 is capable of exploiting any holes opened up by the laser. Light armor and relatively low speed will hurt its chances of survival in a protracted battle, its best chance for success can be found in hit-and-run attacks.
Like all Commandos, the COM-1D possesses impressive speed and maneuverability.
The two missile hardpoints must share the only two available critical hit slots in the center torso, limiting the size and types of weapons that can be installed on the 'Mech. Additionally the -1D lacks the Commando COM-2D's ability to mount ECM.
Launchers in the center torso support up to a total of 10 missile tubes. Since the left arm cannot carry weapons, it can be used as a shield from incoming fire, or simply stripped of armor to allocate tonnage elsewhere.
Online Mech Lab Tools
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Mech Build Guides
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- COM-1D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Commando\COM-1D.mdf)