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Short Range Missiles [ | ]
Missiles general description
Equipment Overview
Short Range Missile 2
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
1 tons
Ammo per Ton:
100
Critical Slots:
1
Item Health:
10
Cost:
20,000
Sell:
10,000
Equipment Specifications
Recycle:
2.5
Damage:
4.3
DPS:
1.72
Heat:
2
HPS:
0.8
Range:
270m
Maximum Range:
270m
Projectile Velocity:
300
Projectile Spread:
4.8
Impulse:
0.11
Cockpit Shake:
0.473
Heat Scaling:
4
21
[1] [2]
Overview [ | ]
The SRM 2 fires two "non-locking" missiles at high velocity. SRMs will explode in mid-air at max range, meaning that they are strictly limited to targets inside of 270m.
The SRM 2 provides a decent boost for lighter mechs looking for an increase in firepower without sacrificing too much weight. SRM's do 2.15 points of damage per missile so each SRM 2 salvo can potentially do up to 4.3 points of damage. The SRM 2 has a faster recycle time and tighter spread than the more popular SRM 6 and SRM 4 and is subject to Heat Scaling if more than 5 or more are fired. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit .
Equipment Overview
Short Range Missile 4
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
2 tons
Ammo per Ton:
100
Critical Slots:
1
Item Health:
10
Cost:
120,000
Sell:
60,000
Equipment Specifications
Recycle:
3.25
Damage:
8.6
DPS:
2.65
Heat:
3
HPS:
0.92
Range:
270m
Maximum Range:
270m
Projectile Velocity:
300
Projectile Spread:
5.2
Impulse:
0.11
Cockpit Shake:
0.946
Heat Scaling:
4
22
[3] [4]
The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas . SRM s do 2 points of damage per missile. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit .
Equipment Overview
Short Range Missile 6
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
3 tons
Ammo per Ton:
100
Critical Slots:
2
Item Health:
10
Cost:
160,000
Sell:
80,000
Equipment Specifications
Recycle:
4
Damage:
12.9
DPS:
3.23
Heat:
4
HPS:
1
Range:
270m
Maximum Range:
270m
Projectile Velocity:
300
Projectile Spread:
5.7
Impulse:
0.11
Cockpit Shake:
1.419
Heat Scaling:
3
23
[5] [6]
Streak [ | ]
Equipment Overview
Streak Short Range Missile 2
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
1.5 tons
Ammo per Ton:
100
Critical Slots:
1
Item Health:
10
Cost:
30,000
Sell:
15,000
Equipment Specifications
Recycle:
3.5
Damage:
5
DPS:
1.43
Heat:
2
HPS:
0.57
Range:
270m
Maximum Range:
270m
Projectile Velocity:
200
Impulse:
0.192
Cockpit Shake:
0.96
Heat Scaling:
4
24
[7] [8]
Long Range Missiles [ | ]
Equipment Overview
Long Range Missile 5
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
2 tons
Ammo per Ton:
180 (36 salvos)
Critical Slots:
1
Item Health:
10
Cost:
60,000
Sell:
30,000
Equipment Specifications
Recycle:
3.25
Damage:
5.5
DPS:
1.69
Heat:
2
HPS:
0.62
Minimum Range:
180m
Range:
180 - 1000m
Maximum Range:
1000m
Projectile Velocity:
120
Impulse:
0.4
Cockpit Shake:
2.2
17
[9] [10]
Equipment Overview
Long Range Missile 10
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
5 tons
Ammo per Ton:
180 (18 salvos)
Critical Slots:
2
Item Health:
10
Cost:
200,000
Sell:
100,000
Equipment Specifications
Recycle:
3.75
Damage:
11
DPS:
2.93
Heat:
4
HPS:
1.07
Minimum Range:
180m
Range:
180 - 1000m
Maximum Range:
1000m
Projectile Velocity:
120
Impulse:
0.4
Cockpit Shake:
4.4
Heat Scaling:
2
18
[11] [12]
Equipment Overview
Long Range Missile 15
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
7 tons
Ammo per Ton:
180 (12 salvos)
Critical Slots:
3
Item Health:
10
Cost:
350,000
Sell:
175,000
Equipment Specifications
Recycle:
4.25
Damage:
16.5
DPS:
3.88
Heat:
5
HPS:
1.18
Minimum Range:
180m
Range:
180 - 1000m
Maximum Range:
1000m
Projectile Velocity:
120
Impulse:
0.4
Cockpit Shake:
6.6
Heat Scaling:
2
19
[13] [14]
Equipment Overview
Long Range Missile 20
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
10 tons
Ammo per Ton:
180 (9 salvos)
Critical Slots:
5
Item Health:
10
Cost:
500,000
Sell:
250,000
Equipment Specifications
Recycle:
4.75
Damage:
22
DPS:
4.63
Heat:
6
HPS:
1.26
Minimum Range:
180m
Range:
180 - 1000m
Maximum Range:
1000m
Projectile Velocity:
120
Impulse:
0.4
Cockpit Shake:
8.8
Heat Scaling:
2
20
[15] [16]
Special [ | ]
Equipment Overview
NARC Beacon
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
3 tons
Ammo per Ton:
12
Critical Slots:
2
Cost:
200,000
Sell:
100,000
Equipment Specifications
Duration:
30
Heat:
0
HPS:
0
Range:
450m
Projectile Velocity:
250
[17] [18]
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This category has the following 2 subcategories, out of 2 total.
Pages in category "Missile Weapons"
The following 15 pages are in this category, out of 15 total.