Difference between revisions of "Category:LRM"
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+ | '''LRM''' |
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− | Acronym for '''Long Range Missile''' |
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+ | ---- |
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+ | '''Long Range Missile(s)''' are ''semi-guided''<ref name="BT">A trade-off between gameplay and staying true to the BattleTech canon. The chance of missing is part of ''LRM'' gameplay.</ref>, that means they are NOT fire-and-forget. They will lock on to the target, but that doesn't mean the actual missiles will home directly to it. After being fired, they use their minimum range to gain altitude, arm and ''curve'' to the target which needs to be ''active'' until impact. |
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+ | *Use of the [[Artemis IV FCS]] and subsequent ammunitions, will narrow the [[AOE]] by focusing the flight paths of the missiles. |
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+ | *[[Target Acquisition Gear (TAG)|Target Aquisition Gear]] or [[NARC Beacon]] helps too |
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+ | ---- |
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+ | <references/> |
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[[Category:Missile Weapons]] |
[[Category:Missile Weapons]] |
Latest revision as of 19:54, 16 December 2012
LRM
Long Range Missile(s) are semi-guided[1], that means they are NOT fire-and-forget. They will lock on to the target, but that doesn't mean the actual missiles will home directly to it. After being fired, they use their minimum range to gain altitude, arm and curve to the target which needs to be active until impact.
- Use of the Artemis IV FCS and subsequent ammunitions, will narrow the AOE by focusing the flight paths of the missiles.
- Target Aquisition Gear or NARC Beacon helps too
- ↑ A trade-off between gameplay and staying true to the BattleTech canon. The chance of missing is part of LRM gameplay.
Pages in category "LRM"
The following 9 pages are in this category, out of 9 total.