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==Overview==
 
==Overview==
The AC 2 does the least damage per shot but can reach out to long ranges.
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The AC 2 is a fast-firing Autocannon that does low damage per shot but can reach out to very long ranges.
   
The AC 2 roughly halves the damage of the [[Autocannon 5|AC 5]] for the ability to shoot faster and farther. At six tons, the weight of the AC 2 is quite light for an Autocannon. Each ton of ammo yields 75 rounds. But due to the AC 2s very fast recycle rate, even 75 rounds rarely last even a short skirmish.
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The AC 2 roughly halves the damage of the [[Autocannon 5|AC 5]] for the ability to shoot faster and farther. At six tons, the weight of the AC 2 is quite light for an Autocannon. Each ton of ammo yields 75 rounds. But due to the AC 2s very fast recycle rate, even 75 rounds rarely last even a short skirmish when fired continuously.
   
 
Notable users of the AC/2 include the [[Blackjack BJ-1]] and the [[Dragon DRG-1C]].
 
Notable users of the AC/2 include the [[Blackjack BJ-1]] and the [[Dragon DRG-1C]].

Revision as of 02:25, 2 October 2013

Equipment Overview
Autocannon 2 
AC2
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 6 tons
Ammo per Ton: 75 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill 150,000  
Sell: Cbill 75,000  
Equipment Specifications
Recycle: .52
Damage:
DPS: 3.85
Heat: 1
HPS: 1.92
Range: 720m 
Maximum Range: 2160m
Projectile Velocity: 2000
Impulse: 0.0375
Cockpit Shake: 0.075
Heat Scaling: 3

 

[1][2]


Overview

The AC 2 is a fast-firing Autocannon that does low damage per shot but can reach out to very long ranges.

The AC 2 roughly halves the damage of the AC 5 for the ability to shoot faster and farther. At six tons, the weight of the AC 2 is quite light for an Autocannon. Each ton of ammo yields 75 rounds. But due to the AC 2s very fast recycle rate, even 75 rounds rarely last even a short skirmish when fired continuously.

Notable users of the AC/2 include the Blackjack BJ-1 and the Dragon DRG-1C.


References

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated