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'''Effect'''
 
'''Effect'''
* Improves the grouping size of [[LRM]] and [[SRM]] volleys.
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* Improves the grouping size of [[LRM]] and [[SRM]] volleys by 20%.
* Improves the lock-on-time and tracking strength of LRMs.
+
* Improves the lock-on-time and tracking strenth of [[LRM]]s by 50%.
 
* Does not work on indirectly fired missiles. Line of sight to target must be present.
 
* Does not work on indirectly fired missiles. Line of sight to target must be present.
 
* Does not add guidance to SRMs.
 
* Does not add guidance to SRMs.
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'''Artemis''':
 
'''Artemis''':
* Makes use of its own (and sure more expensive) ammunition.
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* Makes use of its own ammunition.
  +
* Artemis Ammunition
 
 
* can be applied to all standard LRM and SRM launchers.
 
* can be applied to all standard LRM and SRM launchers.
 
* capable weapons will take up one extra [[Critical Slot]] and weigh 1 ton more than usual.
 
* capable weapons will take up one extra [[Critical Slot]] and weigh 1 ton more than usual.

Revision as of 06:32, 20 December 2012

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Overview

Historically the Artemis IV Fire Control System was introduced in 2598.

Technically it's a missile guidance system.

Effect

  • Improves the grouping size of LRM and SRM volleys by 20%.
  • Improves the lock-on-time and tracking strenth of LRMs by 50%.
  • Does not work on indirectly fired missiles. Line of sight to target must be present.
  • Does not add guidance to SRMs.
  • Does not affect Streak SRM.
  • Does not stack withNARC beacon.

Artemis:

  • Makes use of its own ammunition.
  • Artemis Ammunition
  • can be applied to all standard LRM and SRM launchers.
  • capable weapons will take up one extra Critical Slot and weigh 1 ton more than usual.


Upgrade

  • Mechlab Upgrade panel has an Artemis category with two options: Remove / Buy.
    • The Artemis category will only show up if the ‘Mech does have Missile Hardpoints.
    • Ability to select the upgrade will depend on availability of sufficient Critical Slots and tonnage.
  • Changing options will automatically upgrade/downgrade any existing eligible Missile Weapon and swap any eligible missile ammo to the proper type.
  • Price of the upgrade includes cost of the upgrade itself plus cost of the ammo (if there wasn't enough in the inventory). Base price is 750,000 CB to install, 500,000 CB to remove the system.
  • Mechlab 'Loadout' equip list will only show up Artemis eligible versions of weapons and ammo if the upgrade is installed


Change Log

November 6, 2012: Artemis IV FCS added to the game.