The Adder is a light Clan OmniMech . Designed as a light combat 'Mech rather than a scout, almost half of the Adder's weight is dedicated to weapons.
Available Models [ ]
Overview
Base:
Adder
Introduced:
3010
Tonnage:
35
Class:
Light
Cost:
2775
Hardpoints
Head:
Center Torso:
1
Right Arm:
1
Left Arm:
1
Right Torso:
1
Left Torso:
1
AMS:
None
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
ADR-A [ ]
The ADR-A has two missile hardpoints in the arms and two energy hardpoints in the side torsos. It's primarily an LRM boat in its stock configuration.
Read this 'Mech's full page here
Overview
Base:
Adder
Introduced:
3010
Tonnage:
35
Class:
Light
Cost:
2780
Hardpoints
Head:
Center Torso:
1
Right Arm:
1
Left Arm:
1
Right Torso:
1
Left Torso:
1
AMS:
None
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
ADR-B [ ]
The ADR-B , like the ADR-D, has a ballistic hardpoint in one arm and an energy hardpoint in the other, only reversed. Each side torso has an energy hardpoint.
Read this 'Mech's full page here
Overview
Base:
Adder
Introduced:
3010
Tonnage:
35
Class:
Light
Cost:
2695
Hardpoints
Head:
Center Torso:
1
Right Arm:
1
Left Arm:
1
Right Torso:
1
Left Torso:
1
AMS:
None
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
ADR-D [ ]
The ADR-D mimics the Kit Fox Prime , with an Ultra AC 5 in the right arm and an ER Large Laser in the left. It uses the extra capacity it gains from being 5 tons heavier to add two Streak SRM launchers.
Read this 'Mech's full page here
Overview
Base:
Adder
Introduced:
3010
Tonnage:
35
Class:
Light
Cost:
2695
Hardpoints
Head:
Center Torso:
1
Right Arm:
1
Left Arm:
1
Right Torso:
1
Left Torso:
1
AMS:
None
ECM Capable:
0
Jump Jets:
No
Mech Module Slots:
1
Weapon Module Slots:
2
Consumable Module Slots:
2
ADR-D [ ]
The ADR-D mimics the Kit Fox Prime , with an Ultra AC 5 in the right arm and an ER Large Laser in the left. It uses the extra capacity it gains from being 5 tons heavier to add two Streak SRM launchers.
Read this 'Mech's full page here
BattleMech Hardpoint List [ ]
v · d · e
Hardpoints Table
Assault BattleMechs
Assault BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Heavy BattleMechs
Heavy BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Medium BattleMechs
Medium BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
Light BattleMechs
Light BattleMechs
= Energy Hardpoint
= Ballistic Hardpoint
= Missile Hardpoint
v · d · e
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Equipment
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References [ ]
Light Innersphere