Template talk:Weapons Table

Is it just me, or is the code freaking out and showing the srm 6 at the end of the missiles list?--Peckham33 talk Help is always given to those who ask for it 01:30, 30 November 2012 (CST)
 * it's weird... ==MeepSire 01:33, 30 November 2012 (CST)
 * The order of the weapons listed is determined by the line "|weapon order= " on each weapon page. This lets me display the weapons in the order that makes sense rather than purely alphabetical order.--Seth 09:41, 30 November 2012 (CST)

Damage per ton
I'm not sure about this, but what about saying how much damage a single ton of ammo for Missiles and Ballistics in the case that every shot hits? For example, there are 2000 bullets in one ton of machine gun bullets, and each bullet does 0.04 damage. This would make for 2000 * 0.04 = 80 damage. I'm not sure if this is needed because someone who wants to know it can easily calculate it, but it would be nice for ease of reference. --Autofire 14:22, 11 December 2012 (CST)
 * part of the issue, as you said, is that very rarely can you get an entire ton of ammo to hit. This number might get a bit misleading, especially with only the small amount of info you can give on a table.


 * eather way: If you think it would help, the pages for the weapons is a good place to start (make sure to add a new part to template for easier use in table if it is decided to be added there)--Peckham33 talk Help is always given to those who ask for it 14:47, 11 December 2012 (CST)

Minimum and/or Optimal Range Column?
I know there are only 2 types of weapons currently that have a minimum range, the LRM and the PPC. (To my knowledge at least...) This would be a highly useful column in the weapons table, as there seem to still be plenty of pilots out there who have no idea that the LRMs require time to arm and fire away with them at an enemy a hair's width away from them instead of waiting till they are at 180+m. For weapons without a minimum range, list it as 0m.

Also, I would say a better title for the range column would be 'Optimal Range' as this is the range that the weapon has full damage potential and list it in a range of ranges. ;) For example: Optimal Range for StreakSRM2 would be 0-270m.

Just thought those pieces of information were glaring omissions in a truly accurate weapons table.

Monolith (talk) 20:51, 23 January 2013 (UTC)


 * We had such a column, looked pretty waisted, like u said, only few entries. The info had moved to what should be an info-icon (but is only 'info.png' by now, due to the server's move). So, pilot's reading abilities separates the wheat from the chaff, the info is given, but bit hidden, confessed. Making it sorta 'range' is a point. ==Fleur, 23.1.13, 22:42 CET
 * Like Fleur said, the one extra column was pretty empty and made the whole table just a tad too wide. I was able to add Optimum to the Range column without going beyond the width limits and I simply added the minimum range to the the |weapons range= line on the PPC and LRM pages. Thanks for the suggestion Monolith.--Seth (talk) 22:42, 23 January 2013 (UTC)


 * What does optimum range actually represent here? Emufarmers (talk) 12:30, 31 January 2013 (UTC)
 * The optimum is the best or most favorable condition, or the greatest amount or degree possible under specific sets of comparable circumstances wiki.
 * What does that mean for a weapon? Makes maximum damage! Right? (thought it's not too obvious)==Fleur (talk) 13:57, 31 January 2013 (UTC)


 * Right, but in what way is the damage actually affected by range? The game gives no indication of how much better an AC2 is at 720m than 2000m (but maybe I'm just expected to know the BattleTech rules :>).  Emufarmers (talk) 01:04, 1 February 2013 (UTC)


 * I'll do some graphs, damage over range with all the weapons; think that'll fit what u ask?==Fleur (talk) 01:30, 1 February 2013 (UTC)
 * One of the things I am going to work on on Saturday is working with a graphing extension that was added recently. It should be able to handle a graph for weapon damage perfectly. This is the extension I'm referring to: --Seth (talk) 05:10, 1 February 2013 (UTC)

units
Can we stop displaying the [units] in the table, like km/h, m,. They might be named in the header or left out at all (for being obvious, ISO and used throughout the game). Having them right behind the value doesnt add to readability and gives the table unnecessary width - or do u need them for its unusual for u to have 'metric' values ;P ==Fleur (talk) 10:28, 31 January 2013 (UTC)
 * The units don't add any width to the table, at least with my screen resolution. Emufarmers (talk) 12:26, 31 January 2013 (UTC)
 * I confess, the width is a weak argument, adds only little; but might be the notch on mobiles? Mainly it's simply ugly, having some values with, others w/o its unit! And numbers are more easily to catch w/o, esp. when comparing.==Fleur (talk) 14:02, 31 January 2013 (UTC)
 * On the tables, they are redundant so I have no problem seeing them go. Once they are all removed, I'll have them appear on the template since the individual pages have more room and look better there.--Seth (talk) 15:39, 31 January 2013 (UTC)
 * Would already have removed them, if I'd only know where to find'em==Fleur (talk) 16:42, 31 January 2013 (UTC)
 * They are all added to the Mech Model templates on each 'Mechs' pages.--Seth (talk) 17:57, 31 January 2013 (UTC)

DPS
I don´t know how about is your math, but I learned at school, that 6 divided by 3 is 2 and not 1.6 (medium pulse laser). Or maybe I am wrong in another aspect. Same goes for large pulse laser ( not 2.65 dps but more of 3.26 dps, provided information in table are correct). Maybe some others too. --11:41, 8 August 2013 (CST)
 * To answer your question, the table also takes into account the weapon Fire Duration. therefore the MDPLLAS has dmg 6 / recycle 3 + .75 duration. which comes out to be 1.6. MeepSire (talk) 21:26, 9 August 2013 (UTC)