Highlander HGN-732B

Overview
The HGN-732B is a variation of the -732, with the quirks shifting focus from the Gauss Rifle to the missile launchers. It only has two missile hardpoints, but it gains a second ballistic hardpoint. Since there's no quirk for the Gauss, feel free to change it up and make use of that second hardpoint.

Strengths

 * Missile quirks
 * The missile hardpoint in the LT supports up to 20 tubes.
 * The missile hardpoint in the LA supports up to 10 tubes.

Weaknesses
All of the direct fire Hardpoints can be found on the right side of this 'Mech. Once that is lost, the missiles mounted on the other side of the 'Mech will be all that's left. Additionally, only three Jump Jets may be installed, limiting its ability to jump-snipe and move over obstacles. The HGN-732B's arm twist range of 20° limits its ability to fight at close range.