Machine Gun

Overview
While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits"

Gameplay
Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is roughly 3 compared to the normal 0.1 point of damage each bullet does to armor. However if used correctly the machine guns can be used to devastate even assault mechs.

Related

 * Light Machine Gun: Lighter version, longer range, less damage.
 * Heavy Machine Gun: Heavier version, shorter range, more damage.
 * Flamer: Same continuous fire ability.
 * LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.