Light Machine Gun

Overview
While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The light machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Light machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

Gameplay
Currently, the Light Machine Gun does very little damage, even less than the Machine Gun or the Heavy Machine Gun, but makes up for it with better range. Like the Machine Gun and Heavy Machine Gun, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even assault mechs.

Related

 * Machine Gun: Original version, less range, more damage.
 * Heavy Machine Gun: Heaviest version, shortest range, most damage.
 * Flamer: Same continuous fire ability.
 * LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.