Commando COM-TDK

Overview
The Death's Knell model of the Commando is a Hero Mech. The Death's Knell offers more Energy Hardpoints than other Commando models. Like all Hero Mechs, the Death's Knell provides a 30% bonus.

Stock Loadout
The Death's Knell forgoes any missile weapons for four Medium Lasers, all of which are mounted in the arms and can be aim together easily. 11 Double Heat Sinks help to manage the heat load more effectively than standard ones. Finally, the -TDK is faster and better armored than any other stock Commando.

Strengths
Like all Commandos, the TDK is fast and maneuverable. All of the 'Mechs hardpoints are located in the arms, which gives all weapons a firing arc of 120° minimum relative to the legs.

Weaknesses
While the TDK offers more energy hardpoints than any other Commando, it is easily out matched by all currently available Jenners, all of which offer 4 energy hardpoints at a minimum and have the ability to jump. However, the TDK is still unrivalled at it's speed. Save for other Commandos. (Excluding the 2D)

Background
Captain Bono Duganmare Commander of a company of the 22nd Skye Rangers, Duganmare has the unenviable task of training inexperienced warriors. Quiet yet demanding in his silver Commando, The Death's Knell, the captain moves about the training field, cajoling his men to work harder. If that approach does not produce results, he resorts to a trainee 'Mech's backside instead. Though concerned about his men's welfare in battle, Duganmare knows enough to let them do their jobs with great tactical expertise. Not a flashy hero with many kills to his name, he nevertheless has earned the respect of both his men and of his superiors, who treat him like a valuable resource. Some recent rumors suggest that he will head up the first Commonwealth Military Academy on Tharkad.