Unit:Marine Mechs

We are the MarineMechs; a group of mercenaries who love to have fun, crush mechs, and acquire C-bills. Our goal is to become the best merc unit in the inner sphere in both tournament play and community warfare.

We do not care about your personal stats, mechs, or skill level. We are focused on training as a group in tactics, mech design, voice communications, and more. We work with each and every member to make them into the best pilots they can be.

So if you're tired of dropping alone, check out our recruitment thread, our applications page or stop by our Team Speak server.

Now ask yourself, do you want to be just another mech pilot? Or do you want to be a MarineMech?

MarineMechs (mah reen mex) –The MarineMechs are a paramilitary mercenary mech unit.

Founded in 3048, the MarineMechs were considered unusual because of their unique command structure. While ranks were maintained for purposes of a coherent movement on the battlefield, the major decisions for the unit were decided upon by an administration panel of the higher ranking officers. This admin panel fluctuated in number but generally consisted of 11 officers.

The unit’s first contract in November 3048 with Defiance Industries on Hesperus II had the unit attached to the Third Davion Guards RCT. The unit saw no major offensives for the duration of the contract, but they did put down several minor raids by pirate groups on Defiance’s mech manufacturing facilities. This contract proved to be quite lucrative to the unit. They were allowed to keep all salvage in addition to their agreed upon monetary payment. Defiance Industries also provided several engineers and mechanics for the duration of the contract which allowed the MarineMechs to gain an abundant inventory of battle ready mechs. This large inventory would prove invaluable in the unit’s future endeavors.

Upon completion of the Defiance Industries contract, the MarineMechs jumped their arsenal rimward to the nearby arena world of Solaris VII. After some weeks of honing the unit’s individual skills in Solaris VII’s various arenas and signing on additional mech pilots, the unit packed up once more to go in search of contracts.

The unit decided to focus on specialized, short term contracts. They began by jumping anti-spinward finding contracts on McAffe, Colfax, Arcadia, Kitzingen, Aristotle, and Callisto V. In August 3049, the unit was contracting with Count Fisk on Odessa to protect the Fisk family’s herd of Odessan raxx from a group of mech-equipped raxx rustlers. It was during this time that the unit heard rumors of the Clan Invasion.

Seeing an opportunity, the MarineMechs gathered their ever-growing inventory of mechs and pilots. The unit’s reputation of tenacity and success allowed them to acquire multiple contracts with the Great Houses, as an attached force, to assist in driving back the overwhelming surge of the Clans. Unlike many of the Great Houses’ militaries, the MarineMechs enjoyed some early success against the more advanced Clan mechs. The first three engagements against the Clanners provided the unit with a myriad of Clan tech and mechs, allowing the MarineMechs to expand their inventory and put them, tech-wise, on an even footing with the Clan invaders.

Personnel: The unit was known for its unerring anonymity. Individuals within the MarineMechs may have known each other’s given names, but all records available to those outside the organization list its members only by their mech pilot call signs. It was this strict policy that allowed the unit to take any contract desired without fear of reprisal against any of its personnel or their families.